During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life.As a result, the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop and trade virtual property and services with one another.The platform principally features 3D-based user-generated content.This stipend, if changed into USD, means that the actual cost for the benefit of extended tech support for an annual payment of US is only about US, depending on the currency exchange rates.However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person (5 per household, 2 per 24 hours) but at present does not do so.
Built into the software is a 3D modeling tool based on simple geometric shapes, that allows residents to build virtual objects.
The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.
In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.
Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life.
They may choose even more abstract forms, given that almost every aspect of an avatar is fully customizable.